Red Floor Tiles – PBR Texture
A PBR texture designed in substance designer. This red floor tile material is designed to be used in any digital format.
Old Red Floor Tiles – PBR Texture
The same red floor tiles, but designed to look old and worn, with cracks, dirt and grime in abundance.
Black and White Floor Tiles – PBR Texture
My first attempt at a texture in substance designer.
Old Black and White Floor Tiles – PBR Texture
The same floor tile with wear and tear applied.
Old Football Stadium
An old, abandoned football stadium
Neglected Gas Pump
A rusted and dirty pump used in the Apocalypse Service Station Theme.
Rusty Waste Bin
Another model used in the Apocalypse Service Station scene.
Old Dirty Stairs
Some old, disused stairs that didn’t make it into the final Apocalypse scene.
Worn Metal Fence
An old, worn fence used in the Apocalypse Service Station.
It started for me as it does for many, a love of everything 3d, whether its computer games, 3d art, or just model making. I knew I had an interest from an early age, but was never able to achieve this dream academically.
My interest has always been game design, but I started out just making simple models in 3d, for use in any application. I found a company called Daz 3d some time ago in my early days, but it was only in later years when my skills as a 3d artist were much improved did I seek out the company again. I was able to jump on board with Daz 3d where I have become a published artist, learning a lot from Daz, and other artists, to improve my own skill set.
Having started as a clothing and asset designer for Daz's Genesis figures, I moved onto set designing, and texture creation, learning different skills along the way.
With this site I aim to showcase my work, past and present, and hope people will engage, and offer their advice.
My main area is in the creation of realistic models and material substances for use in game engines, film work or 3d imagery.
I use the creations I have made to implement into a game engine, though this is mainly for kicks.