A showcase of my 3d artwork and Daz Studio content

Showcase

A look at some of my creations

Red Floor Tiles – PBR Texture

A PBR texture designed in substance designer. This red floor tile material is designed to be used in any digital format.

Old Red Floor Tiles – PBR Texture

The same red floor tiles, but designed to look old and worn, with cracks, dirt and grime in abundance.

Black and White Floor Tiles – PBR Texture

My first attempt at a texture in substance designer.

Old Black and White Floor Tiles – PBR Texture

The same floor tile with wear and tear applied.

Old Football Stadium

An old, abandoned football stadium

Apocalypse Service Station

An abandoned service station following a zombie apocalypse – See the Apocalypse Service Station store page here

Neglected Gas Pump

A rusted and dirty pump used in the Apocalypse Service Station Theme.

Rusty Waste Bin

Another model used in the Apocalypse Service Station scene.

Old Dirty Stairs

Some old, disused stairs that didn’t make it into the final Apocalypse scene.

Worn Metal Fence

An old, worn fence used in the Apocalypse Service Station.

About Me

A little about me and what I hope to achieve with this site
"Get busy living, or get busy dying"

It started for me as it does for many, a love of everything 3d, whether its computer games, 3d art, or just model making. I knew I had an interest from an early age, but was never able to achieve this dream academically.

My interest has always been game design, but I started out just making simple models in 3d, for use in any application. I found a company called Daz 3d some time ago in my early days, but it was only in later years when my skills as a 3d artist were much improved did I seek out the company again. I was able to jump on board with Daz 3d where I have become a published artist, learning a lot from Daz, and other artists, to improve my own skill set.

Having started as a clothing and asset designer for Daz's Genesis figures, I moved onto set designing, and now texture creation, more in line with my actual goals, where hopefully I can become a texture artist for a leading computer games company, utilising all the skills I have learned to date.

With this site I aim to showcase my work, past and present, and hope people will engage, and offer their advice.

  • Freelance Texture Artist

    My main area is in the creation of realistic materials and substances for use in game engines, film work or 3d images etc

  • Freelance 3d Modeler

    I started out as a 3d modeler, though it has become more of an addition to my workflow, than a main part

  • Game Designer Hobbyist

    I use the creations I have made to implement into a game engine, though this is mainly for kicks

A full list of each published model to date:

Get in touch

I will not respond to emails regarding SEO, so please do not waste your time, thank you!